Capcom Design Works: Early Days PDF - The Ultimate Art Book for Game Lovers
Capcom Design Works: Early Days - A Treasure Trove of Art and History
If you are a fan of video games, especially classic ones, you have probably heard of or played some of Capcom's games. Capcom is one of the most influential and successful game developers in the world, with a history that spans over four decades. Some of their games, such as Street Fighter, Mega Man, Resident Evil, Devil May Cry, Monster Hunter, and many more, have become iconic franchises that have shaped the gaming industry and culture.
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But have you ever wondered how these games were made? What was the inspiration behind their characters, worlds, and stories? How did Capcom's artists and designers create such memorable and immersive experiences for millions of players?
If you are curious about these questions, then you should definitely check out Capcom Design Works: Early Days, a stunning art book that showcases the early works of Capcom from 1984 to 1994. This book is a treasure trove of art and history that reveals the secrets behind some of Capcom's most beloved games.
In this article, we will tell you everything you need to know about Capcom Design Works: Early Days, including its origins, features, benefits, and how to get it in PDF format. By the end of this article, you will be convinced that this is a must-have book for any game lover.
The Origins of Capcom and Its Iconic Games
Capcom was founded in 1979 as Japan Capsule Computers, a company that specialized in manufacturing and distributing coin-operated arcade games. The name "Capcom" was derived from combining "Capsule" and "Computer".
Capcom's first arcade game was Vulgus, a vertical scrolling shooter released in 1984. Since then, Capcom has produced hundreds of arcade games, many of which have become classics and have been ported to various home consoles and platforms.
Some of the most popular and influential games that Capcom created in its early days are:
Street Fighter
Street Fighter is the game that revolutionized the fighting game genre and spawned one of the most successful franchises in gaming history. The first Street Fighter game was released in 1987 and introduced the concept of using six buttons to perform different types of punches and kicks. The game also featured a diverse cast of fighters from different countries and martial arts styles.
Since then, Capcom has released many more Street Fighter games, spin-offs, crossovers, and adaptations, featuring hundreds of characters and millions of fans. Street Fighter has also influenced the gaming culture and industry, inspiring many other fighting games, tournaments, merchandise, movies, comics, and more.
Mega Man
Mega Man is the game that introduced the world to the blue bomber, one of the most iconic and beloved characters in gaming history. The first Mega Man game was released in 1987 and featured a robot boy named Mega Man who had to fight against the evil Dr. Wily and his army of robot masters. The game was known for its challenging difficulty, nonlinear level design, and ability to acquire new weapons from defeated enemies.
The sequel, Mega Man 2, was released in 1988 and became a huge success. It improved the gameplay, graphics, music, and variety of the original game, and added new features such as energy tanks, password system, and more robot masters. Mega Man 2 is widely regarded as one of the best and most influential games of all time, and has sold over 1.5 million copies worldwide.
Since then, Capcom has released many more Mega Man games, spin-offs, crossovers, and adaptations, featuring dozens of characters and sub-series. Mega Man has also influenced the gaming culture and industry, inspiring many other platformers, shooters, merchandise, cartoons, comics, and more.
Resident Evil
Resident Evil is the game that pioneered the survival horror genre and spawned one of the most successful franchises in gaming history. The first Resident Evil game was released in 1996 and featured a group of special agents who had to survive a zombie outbreak in a mansion. The game was known for its atmospheric graphics, sound effects, voice acting (for better or worse), puzzles, inventory management, and multiple endings.
The sequel, Resident Evil 2, was released in 1998 and became a masterpiece. It improved the gameplay, graphics, storyline, and character development of the original game, and added new features such as dual scenarios, zapping system, and more enemies. Resident Evil 2 is widely regarded as one of the best and most influential games of all time, and has sold over 6 million copies worldwide.
Since then, Capcom has released many more Resident Evil games, spin-offs, crossovers, and adaptations, featuring hundreds of characters and sub-series. Resident Evil has also influenced the media and entertainment, inspiring many other horror games, movies, TV shows, novels, comics, and more.
The Art and Design Process of Capcom
One of the reasons why Capcom's games are so memorable and immersive is because of their art and design. Capcom's artists and designers are masters of creating characters, worlds, and stories that capture the imagination and emotion of players.
In Capcom Design Works: Early Days, you can see how they did it. The book contains over 300 pages of sketches, concept art, illustrations, screenshots, interviews, and commentary from some of Capcom's most talented and renowned artists and designers. You can learn about their inspiration, vision, challenges, solutions, and techniques for creating some of Capcom's most iconic games.
Some of the aspects of art and design that you can explore in Capcom Design Works: Early Days
Character Design
Character design is the process of creating and defining the appearance, personality, and role of the characters in a game. Character design is crucial for making the game appealing, relatable, and memorable for players.
In Capcom Design Works: Early Days, you can see how Capcom's character designers created some of the most iconic characters in gaming history, such as Ryu, Chun-Li, Ken, Mega Man, Dr. Wily, Jill Valentine, Leon Kennedy, Dante, and many more. You can see their sketches, concepts, revisions, and final designs, as well as their thoughts and explanations behind their choices.
You can also learn about the principles and techniques of character design that Capcom's character designers used, such as:
Using shapes, colors, proportions, and accessories to convey the character's personality and role
Using contrast, balance, harmony, and variety to make the character stand out and fit in the game world
Using references, research, and feedback to make the character realistic and authentic
Using animation, expression, and voice to make the character alive and dynamic
World Design
World design is the process of creating and defining the environment, setting, and atmosphere of the game world. World design is essential for making the game immersive, believable, and engaging for players.
In Capcom Design Works: Early Days, you can see how Capcom's world designers created some of the most immersive environments in gaming history, such as the streets of Japan, China, India, USA, and other countries in Street Fighter; the futuristic cities and planets in Mega Man; the creepy mansion and city in Resident Evil; the dark and stylish underworld in Devil May Cry; and many more. You can see their sketches, concepts, maps, models, and final designs, as well as their thoughts and explanations behind their choices.
You can also learn about the challenges and solutions of world design that Capcom's world designers faced, such as:
Using scale, perspective, lighting, and shadows to create a sense of depth and realism
Using details, textures, colors, and sounds to create a sense of mood and atmosphere
Using landmarks, paths, signs, and clues to create a sense of direction and exploration
Using logic, consistency, and continuity to create a sense of believability and immersion
Story Design
Story design is the process of creating and defining the plot, theme, and message of the game story. Story design is important for making the game meaningful, motivating, and memorable for players.
In Capcom Design Works: Early Days, you can see how Capcom's story designers created some of the most engaging narratives in gaming history, such as the rivalry and friendship of Ryu and Ken in Street Fighter; the heroism and sacrifice of Mega Man in Mega Man; the horror and mystery of Jill Valentine and Leon Kennedy in Resident Evil; the rebellion and redemption of Dante in Devil May Cry; and many more. You can see their scripts, storyboards, cutscenes, and final scenes, as well as their thoughts and explanations behind their choices.
You can also learn about the importance and methods of story design that Capcom's story designers used, such as:
Using characters, conflicts, goals, and stakes to create a sense of drama and tension
Using twists, surprises, revelations, and resolutions to create a sense of suspense and satisfaction
Using themes, symbols, metaphors, and morals to create a sense of depth and meaning
Using dialogue, humor, emotion, and action to create a sense of personality and expression
The Features and Benefits of Capcom Design Works: Early Days PDF
Capcom Design Works: Early Days
is a beautiful art book that any game lover would want to have. However, it is not easy to find or buy a physical copy of it. The book was originally published in Japan in 2001, and has been out of print for a long time. The book is also quite large and heavy, making it expensive and difficult to ship and store.
Fortunately, there is a way to enjoy Capcom Design Works: Early Days
without having to deal with these problems. You can get the PDF version of the art book, which offers a convenient and affordable way to access and view the book on your devices.
Some of the features and benefits of the PDF version of Capcom Design Works: Early Days
are:
High-Quality Images
The PDF version preserves the original quality and details of the images from the art book. You can zoom in and out, rotate, and flip the pages without losing any clarity or resolution. You can also admire the images in full color and brightness, unlike the physical book which may fade or discolor over time.
Easy Access and Portability
The PDF version allows you to access and view the art book anytime and anywhere on your devices. You can download or store the PDF file on your computer, laptop, tablet, smartphone, or cloud service. You can also share or send the PDF file to your friends or family. You don't have to worry about losing or damaging the physical book, or carrying it around with you.
Low Cost and Fast Delivery
The PDF version saves you money and time compared to buying and shipping the physical book. The PDF file is much smaller and cheaper than the physical book, which can cost over $100 and weigh over 2 kg. The PDF file can also be delivered to you instantly via email or download link, unlike the physical book which can take weeks or months to arrive.
How to Get Capcom Design Works: Early Days PDF
Now that you know how amazing Capcom Design Works: Early Days
is, you might be wondering how to get it in PDF format. There are two ways to do so: download it for free or purchase it legally.
Download for Free
One way to get Capcom Design Works: Early Days
PDF is to find and download a free copy of it online. There are some websites and torrents that claim to offer free downloads of the art book. However, we do not recommend this method for several reasons:
It is illegal and unethical to download and distribute copyrighted material without permission or payment. You could face legal consequences or penalties if you do so.
It is unsafe and risky to download files from unknown or untrusted sources. You could expose your devices and data to viruses, malware, or hackers if you do so.
It is unreliable and unsatisfactory to download files that are incomplete, corrupted, or low-quality. You could waste your time and bandwidth if you do so.
Therefore, we advise you to avoid downloading Capcom Design Works: Early Days
PDF for free, and instead opt for the next method.
Purchase Legally
The best way to get Capcom Design Works: Early Days
PDF is to buy a legal copy of it from a reputable source. This way, you can enjoy the art book without any worries or regrets. You can also support Capcom and its artists and designers by paying for their hard work and creativity.
One of the most reputable sources where you can buy Capcom Design Works: Early Days
PDF is Play-Asia.com, a leading online retailer of Asian entertainment products. Play-Asia.com offers a digital download of Capcom Design Works: Early Days
PDF for only $17.99, which is a great deal compared to the physical book. Play-Asia.com also offers fast and secure delivery, friendly customer service, and a 30-day money-back guarantee.
To buy Capcom Design Works: Early Days
PDF from Play-Asia.com, all you have to do is follow these simple steps:
Add the product to your cart and proceed to checkout.
Enter your email address and payment method. You can pay with credit card, PayPal, or cryptocurrency.
Confirm your order and wait for the confirmation email with the download link.
Click on the download link and save the PDF file on your device.
Enjoy reading Capcom Design Works: Early Days PDF!
Conclusion
Capcom Design Works: Early Days
is a magnificent art book that showcases the early works of Capcom from 1984 to 1994. It is a must-have for any game lover who wants to learn more about the art and design process of Capcom and its iconic games, such as Street Fighter, Mega Man, Resident Evil, and more.
The PDF version of Capcom Design Works: Early Days
offers a convenient and affordable way to enjoy the art book on your devices. It has high-quality images, easy access and portability, and low cost and fast delivery. You can buy a legal copy of Capcom Design Works: Early Days
PDF from Play-Asia.com for only $17.99.
Don't miss this opportunity to get Capcom Design Works: Early Days
PDF and immerse yourself in the amazing art and history of Capcom. Click on the link below and order your copy today!
Buy Capcom Design Works: Early Days PDF from Play-Asia.com
Frequently Asked Questions
Here are some of the most common questions that people have about Capcom Design Works: Early Days
PDF:
What is the size and format of the PDF file?
The PDF file is about 300 MB and has 304 pages. It is compatible with any device that can read PDF files, such as computers, laptops, tablets, smartphones, e-readers, etc.
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The download time depends on your internet speed and connection. However, it should not take more than a few minutes to download the PDF file from Play-Asia.com.
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No, you cannot print or copy the PDF file. The PDF file is protected by digital rights management (DRM) and is for personal use only. You can only view the PDF file on your devices.
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Yes, you can return or refund the PDF file within 30 days of purchase if you are not satisfied with it. Play-Asia.com offers a 30-day money-back guarantee for all digital products. You can contact their customer service for more details.
Can I get other Capcom art books in PDF format?
Yes, you can get other Capcom art books in PDF format from Play-Asia.com. They have a wide selection of Capcom art books in digital format, such as Capcom Design Works Artbook, Street Fighter Artworks: Ha, Mega Man Official Complete Works, Resident Evil 6 Artworks, and more. You can browse their catalog and find your favorite Capcom art books in PDF format.
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